RAM
live
Connecting…

Four addresses.One of each.

Four machine ids are Relics: 1-of-1 pieces of memory history at 0x100, 0x200, 0x300 and 0x3FF. Ids are handed out in wiring order, so whoever's hardwire lands on one of these addresses gets it, with +100% weight forever. No allowlist, no raffle. Just timing.
Next id
—
Next relic
#0256
Unclaimed
—
The Williams Tube
0x100#0256

The Williams Tube

1947

A cathode-ray tube that held each bit as a dot of charge on its screen: the first random-access memory ever built.

+100%
Weight, forever
1 of 1
Supply

Hardwired, the dots refresh across the screen.

Unclaimed · 256 ids awayHardwire
The Core Plane
0x200#0512

The Core Plane

1953

Hand-threaded ferrite rings, each one a bit, read and written by the wires running through it. Core ran the world's computers for twenty years.

+100%
Weight, forever
1 of 1
Supply

Hardwired, the cores flip.

Unclaimed · 512 ids awayHardwire
The Delay Line
0x300#0768

The Delay Line

1949

Tubes of mercury that stored bits as pulses of sound, circulating end to end until the machine read them.

+100%
Weight, forever
1 of 1
Supply

Hardwired, the pulses run.

Unclaimed · 768 ids awayHardwire
The 1103
0x3FF#1023

The 1103

1970

The first commercial DRAM chip, the one that ended core. The last address holds the first chip.

+100%
Weight, forever
1 of 1
Supply

Hardwired, the gold catches the light.

Unclaimed · 1,023 ids awayHardwire

Relics follow the same rules as every machine: weight decides their share, and rewards come only from real trading fees and royalties. The +100% is fixed in the program at these four addresses and can never change. Fusing a relic into a kit keeps its boost on that stick; burning it as an absorbed stick destroys the 1-of-1 art. How RAM works